I consider myself a purist in that I would prefer classic to be released as close as possible to the original. Where that is on the spectrum of patch content will be up to blizz. I'm also not vane enough to believe that any single state of the game is the "Ideal" location we should be aiming for. There is common ground that we can agree on, and I would welcome more than a few changes as long as they are made in the spirit of keeping classic on the vanilla rails.
This is for those who want to own a piece of Vanilla WoW history!  This tier requires your physical mailing address so I can mail you the printed paperback binded mini leveling guide/book.  By default I will sign "Joana" on each book!  If you wish for me to write something else out (such as my real name) you can request that as well.  And finally, thank you for the support and I will continue to make the best leveling guides for WoW!
The quality of captured wild pets is random. As of patch 5.1, upon entering a battle the Pet Battle UI shows the quality of a wild pet (idicated by a color-coded border around its icon). If you're farming a specific quality, if you forfeit the match your team will incur a small damage penalty (roughly 10%). There is no accurate way to determine a pet's quality prior to the start of a battle. 

Each battle that you win will yield experience for each pet that participated. However, deceased companions will not receive any experience (so make an effort to keep them alive by swaping in a different pet). Experience gains are based on your pet's level compared to the wild pet. Defeating a higher level opponent will grant more experience than a much lower level one, but be ready for a tough fight!
The World of Warcraft is going back to its roots with WoW Classic. Giving players the chance to return to the game as it was around the time of its launch, WoW Classic is set to launch worldwide on August 27. However, ahead of its imminent release, the team at Blizzard are offering a closed beta test for WoW Classic, and we've got all the details players need to jump in on the action. 

When it comes to Classic, Blizzard's goal is to provide an authentic Vanilla experience, but they also needed to come up with technology to handle many players at launch, which is similar to sharding. While the use of this technology will be limited to the first month following launch, many players are questioning this decision and wouldn't like to see layering in the game at all.
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One of my favorite features is the Smart Injection System, which automatically determines the optimal place for your character to get started with the guides, based on your level and quest history. In other words, it doesn’t matter what level you are currently, you can jump right in and continue seamlessly with the guides. It also means that you don’t have to be a slave to the guides, they work perfectly even if you’re also leveling in instances, battlegrounds, using heirlooms or rested EXP. If your level ever gets ahead of the guide, just use the built-in feature to skip to the right place again. Very cool.
With the Classic beta now out it seems every related article somehow manages to spark the eternal war of "Vanilla was the best WoW sucks now" and "lol nostalgia goggles, Vanilla sucked, enjoy your two weeks of Classic". I have to say, even though I understand the principles behind the battle and the reasons people behave and talk this way... I actually REALLY don't get it on a deeper level.

Through out the game, the quest log will be capped to 20 many times.  The guide makes use of maximizing the total amount of quests you can accept at once.  Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest.  If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full.
The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.

Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).

The original World of Warcraft was released in 2004, and World of Warcraft Classic aims to recreate the state of the MMORPG before its first expansion, The Burning Crusade, was rolled out in January 2007. Previously, players looking for a “vanilla” version of the game were only able to experience it on custom servers such as Nostalrius, which Blizzard shut down in 2016 to protect its intellectual property.
I think you are referring to the Env Bert strat I have linked. Basically I agree. But you might have noticed that I already had added min power to pet #2, in order to exclude some of the substitutes. Though, I didn’t wan’t to do the same with the Blazehaound (pet #1), because I think the strat is doable also with a suboptimal breed. But maybe you are right and I should just exclude any non-P/P breeds.
They seem to have expected some things, though, see adding pets with aquatic damage (gun and ooze) aswell as a resistant cockroach to stop us from cheesing everything with elementals. Yet, a fact their damage output is low combined with shields not checking for racial damage means this mechanic prevents a lot as you mentioned. The last boss has got an ability to remove basic shields so perhaps that was not in oblivion either… unlike the reactive damage. Also, an ability that forces swap altogether with an ability which prevents from being swapped, including critters? I can't say I like it. 

So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced.
This Shadow Talent Build is the fastest for Leveling Up a Priest Class from 1-60 in WoW Classic patch 1.12. Spamming Shadow Damage DOTs while kite mobs will be the name of the game with this build, having the ability to sustain your health is just a bonus. You will just need to make sure you are stacking enough spirit so you don’t run out of mana often as that will slow down the levelling process drastically.
So far i've done almost half in the past 2 weeks or so. I just want to know would it actually be beneficial to do the above tasks? Just all seems a bit too grindy, I feel like I've been wasting so much time doing old content that's not even needed any more... but I didn't mind doing them for the transmogs and such. I guess i'm just asking if this addon is really worth using and it's not suggesting unneeded filler.
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Thanks for bringing this question to our attention. Addons and their availability are a large part of what makes WoW great. Any addon that enhances your User Interface [UI] is totally okay, however, anything that automates your character's play [you can walk away from your computer and your character is still leveling, in combat, etc] is decidedly not okay and falls under exploitation and botting. If you are concerned at all or think the particular addon/guide may fall under that second category, for your safety, I recommend you just stay away from that one as violations of the Botting/Exploitation aspect of the Terms of Use is a bannable offense. If you have any questions about what might be considered automated play, I recommend you refer to the Terms of Use and follow them to the letter. You may find those Terms here: http://us.blizzard.com/en-us/company/legal/wow_tou.html.
Analogy: think back on riding the swings in kindergarten. Was it fun? Now, imagine going back to those swings exactly as they were, and sitting in them now, as an adult. They're too small. They don't fit. Your feet drag on the ground because they're so low to the ground. The bar over your head is low enough that you can reach out and touch it, and even at the highest the swing will go, it's only about chest high when you're standing up. It's exactly the same swing, but riding on it now is a very different experience, yes?
Different qualities aren't limited only to wild pets—many rare World drops and special non-wild companions have had their stats boosted. For example, the world-drop dragon whelps (Azure Whelpling, Crimson Whelpling, Dark Whelpling, and Emerald Whelpling) are of [rare] quality. Check your Pet Journal to see the color-coded rarity of your non-wild pets.

FYI: If you’re returning to WoW after an extended absence prior to patch 5.0.1, it’s possible that you’ll have more than the maximum pet limit and/or more than 3 of a kind. However, this will be the only time that you’re allowed to surpass these limits. You will have to pare down your collection, eliminating your duplicates, in order to add new pets.
You can opt in for the beta at the official site. When the beta launches on May 15, players who’ve gotten in will be able to play all the way from from level one to 30. WoW game director Ion Hazzikostas tells us that the beta will be “uncharacteristically small compared to our expansions,” in part to ensure that the focus is on the proper launch this August.
Within the context of Classic, the method most frequently proposed is to re-tune bosses to make them harder. Rather than copying the numbers, re-create the relative difficulty. Kind of like, when you first start working out, you use small weights. When you get stronger, you lift bigger weights. The WoW community is more knowledgeable, more experienced, has better hardware, etc. We're "stronger." So give us tougher bosses. There are a lot of forms that could take. Bosses were constantly re-tuned during vanilla anyway, so if Ragnaros does 10% more damage or something, is that really a problem? I don't think it is. What about resistance gear? back in the day, collecting resist gear was a thing people did. But the numbers and strategies are so well known today that only the tank really needs it anymore. Bosses could be re-tuned with more resistible elemental damage so that's important for entire raids to gear appropriately. That would be entirely keeping with the spirit of vanilla even if the actually numbers sitting in a database somewhere were different than they were ~13 years ago. If you want to go a little farther, a few people have proposed adding new abilities to old bosses, adjusting their timing, etc.
When hovering over an ability, the tooltip will tell you whether or not that attack is weak or strong against certain pet types. Additionally, you can hover over the opposing team's pets and view their attacks during combat. This will be important since it’s a good idea to pit a pet that's strong against the opponent's pet who's vulnerable to that type.

Keep in mind that these quests are optional, and are not necessary to continue leveling and capturing companions. They are also account-wide, so if you complete the quest chain on one character, you will not be able to complete it again on another. However, any progress that you've made will be saved and you can pick up where you left off in the quest chain on another character. The dailies that you've unlocked will also be accessible by all your toons.
I am currently working full time on my Vanilla WoW leveling guides.  Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area.  As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return).  Or you can donate directly with PayPal if you like.  All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.
I think you are referring to the Env Bert strat I have linked. Basically I agree. But you might have noticed that I already had added min power to pet #2, in order to exclude some of the substitutes. Though, I didn’t wan’t to do the same with the Blazehaound (pet #1), because I think the strat is doable also with a suboptimal breed. But maybe you are right and I should just exclude any non-P/P breeds.
Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.
When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name]. 

Most people who have spent years playing massively multiplayer online games will tell you that there's something special about the first one you played, too—and WoW was the first for many people. You can become so swept up in the uniqueness of your first experience that you overlook many flaws. It's likely many look at WoW Classic with rose-colored glasses, just as many simply forgot which features were added when. And some of today's WoW players may be too young to have even played vanilla WoW as it once was.
For the duration of the fight, creatures in the immediate area will not be visible to you (but they may still attack you if they wander too close). Keep in mind that other players will still be able to see you and attack you if you are eligible for player vs. player (PVP). Other players will also be able to view your pet battle in real time, including the pets involved as well as their health as the match progresses.

You’ll get a small window inside the game with instructions for what you need to do next, every step of the way to 120. You’ll also get a waypoint arrow that points you in the right direction to go at all times. If this sounds extremely convenient, you’re right! Zygor’s leveling guide/addon has completely taken the frustration out of leveling for me, personally. No more reading comments on WoWHead about how to complete quests. No more getting stuck, frustrated and bored with leveling. And no more feeling like WoW takes too much effort.
Much like an encounter with a wild pet team, PVP Pet Battles are turn-based. However, unlike the PVE version, the PVP combat system is timed and any ability for each round must be chosen within that time limit otherwise it will assume you have passed a turn. A time penalty is applied if you take more than 15 seconds to choose an action, resulting in progressively shorter round timers for you.
This Shadow Talent Build is the fastest for Leveling Up a Priest Class from 1-60 in WoW Classic patch 1.12. Spamming Shadow Damage DOTs while kite mobs will be the name of the game with this build, having the ability to sustain your health is just a bonus. You will just need to make sure you are stacking enough spirit so you don’t run out of mana often as that will slow down the levelling process drastically.
I am currently working full time on my Vanilla WoW leveling guides.  Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area.  As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return).  Or you can donate directly with PayPal if you like.  All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.
Each of our leveling guides was created by a team of professional speed levelers and is designed to walk you step by step through the games questline, leveling you from 1 to 50 using the fastest route possible. Each guide is written in an easy step by step format and tells you exactly where to go, who to talk to, what quests to accept, how to complete objectives, and more. You will be amazed by the difference Zygor makes.
At some point, Zygor was destroyed. Accounts differed as to what the cause of this was and when it happened. According to one account, the planet was destroyed in the war against the Xaranti. (PROSE: The Bodysnatchers) Another account given by the Zygon Broton in the 20th century said his world was destroyed in a "recent catastrophe". (TV: Terror of the Zygons) Another account, given by Elizabeth I who had been posing as a Zygon in 1562, said that the Zygons lost their world when it burned in the first days of the Time War. (TV: The Day of the Doctor) 

Zygor was the home planet of the Zygons. (PROSE: The Bodysnatchers) It was known to be warmer than Earth and covered in water, which was in the form of lakes with a different mineral composition than those of Earth. There were also no icecaps on the planet. Native lifeforms of Zygor included the unaltered Skarasen and the Zygons. (TV: Terror of the Zygons)
Thanks so much for the replies. I think I am somewhat of a collector/roster builder. I go around doing the dailies but I also like buying pets just for their looks. I watched hazelnutty on youtube last night. I think I will focus on doing the expeditions when I have time to get all the pets that come from that. Then I will go back and do old raids like Eekwibble suggested.
This is for those who want to own a piece of Vanilla WoW history!  This tier requires your physical mailing address so I can mail you the printed paperback binded mini leveling guide/book.  By default I will sign "Joana" on each book!  If you wish for me to write something else out (such as my real name) you can request that as well.  And finally, thank you for the support and I will continue to make the best leveling guides for WoW!
Thanks for stopping by! I'm Crzypck, officer, Raid Leader, and tank of Mist on Area 52, and the official raid guide writer partnered with Limit, the US#1 and World #2 guild. This is the home page for Limit's Official Battle of Dazar'alor Mythic Raid Guide. Every strategy guide has been thoroughly discussed, reviewed, and approved by officers from Limit.
Different qualities aren't limited only to wild pets—many rare World drops and special non-wild companions have had their stats boosted. For example, the world-drop dragon whelps (Azure Whelpling, Crimson Whelpling, Dark Whelpling, and Emerald Whelpling) are of [rare] quality. Check your Pet Journal to see the color-coded rarity of your non-wild pets.
Zygor was the home planet of the Zygons. (PROSE: The Bodysnatchers) It was known to be warmer than Earth and covered in water, which was in the form of lakes with a different mineral composition than those of Earth. There were also no icecaps on the planet. Native lifeforms of Zygor included the unaltered Skarasen and the Zygons. (TV: Terror of the Zygons)
Much like an encounter with a wild pet team, PVP Pet Battles are turn-based. However, unlike the PVE version, the PVP combat system is timed and any ability for each round must be chosen within that time limit otherwise it will assume you have passed a turn. A time penalty is applied if you take more than 15 seconds to choose an action, resulting in progressively shorter round timers for you.
The fact that Cookie's Tenderizer from the Deadmines had +3 instead of +2 strength. The fact that the Stormwind south bank had one instead of two mailboxes. The fact that Jaina's Proudmore's name was "Jaina Proudmore" instead of "Jaina Proudless." Stuff like this isn't what mattered. It was arbitrary. If Cookie had dropped a shield instead of a mace and Jaina had been named Susan, nobody would have cared. It wasn't specific details like these that caused us to enjoy the game.
I have tried it a few times. It's good if you're new to the game. Otherwise not so much. I found I leveled slower by using it, as it's suggesting to take the longest possible route usually. Basically following roads everytime, when you could take an easy shortcut. Especially if the shortcut involves a bit of fall damage, it's out of question. The "go here" spots don't also update if you take a shortcut, and then the waypoint arrow points to wrong direction. But perhaps it has been updated since then.
Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.
I joined twitch in 2013 with the gamer name of FuriousPaul and I streamed speedruns of the classic Castlevania games from 2013 - 2017. Lately my streams have died down quite a bit due to working on Classic WoW leveling guides every day.  Although I may come on occasionally and play a random game for fun on my Twitch stream.  I talk a lot about WoW speedrunning on my channel, so feel free to follow and hang out to discuss vanilla WoW if you like.  Classic WoW will be my main focus for a long time.  Unfortunately I will have to wait until Classic WoW comes out before I start streaming it.
So tonight I took the plunge and thought hey let me buy a Zygor Guides subscription to see how it is. A guide backed by a subscriber base paying for a premium experience this has to be great right? I was wrong. I tested it by loading it up on the Honorboud Rep Guide. Cool it tells me to do World Quests and Island Expeditions. So far so good but hang on... What about the Wanted Quests? Those are by far the biggest boost to reputation. It did not mention them at all. So I thought that's fine it's probably because BFA is quite new. Loaded up a leveling guide on an alt. It was a complete mess. The guide was telling me to accept quests that A) would be horribly inefficient to level with and B) I already done. I also started noticing weird performance issues. Zygor was causing stuttering and FPS dips like crazy. So to close off I requested a refund and the person I spoke to did say I'll be getting one but we will see if that happens. Not getting my hopes up.

Workaround as a player is simply to skip forward past that step in the guide, at which point it has steps for the other quests. I'm still on Bleakrock as that character, so I don't know if a duplicate "begin the evacuation" step exists after you've found all the missing people. In either case, just don't talk to Captain Rana about evacuating until you've completed all the other main/sidequests on Bleakrock, which are listed at the UESP link above.
You can opt in for the beta at the official site. When the beta launches on May 15, players who’ve gotten in will be able to play all the way from from level one to 30. WoW game director Ion Hazzikostas tells us that the beta will be “uncharacteristically small compared to our expansions,” in part to ensure that the focus is on the proper launch this August.

Hey folks! I’ve got a small update here to help quell some of the rumors and let you know where we are at for WoW Classic. We recently began a phase of internal employee alpha testing. The new build data that many of you have been discussing over the last few days is simply part of this process. Phases like this allow us to test out the game content along with other functionality that will be used in the live game, like logging in through the Blizzard Battle.net 175 App.


For the duration of the fight, creatures in the immediate area will not be visible to you (but they may still attack you if they wander too close). Keep in mind that other players will still be able to see you and attack you if you are eligible for player vs. player (PVP). Other players will also be able to view your pet battle in real time, including the pets involved as well as their health as the match progresses.
Zygor Guides is an in-game software strategy guide for World of Warcraft. Every guide comes complete with the Guide Viewer, which displays step by step instructions of what quests to accept, how to complete objectives, when to use items, and more. Our gorgeous waypoint arrow will point you exactly where to go at all times and the model viewer will display fully rendered 3D models of NPCs and objects mentioned in the guide.
Bonz has the upper hand, as his Zombie-Type monsters gain a 30% ATK and DEF bonus because of the Graveyard Field, and when they are destroyed, they just regenerate, and become even stronger from "Call of the Haunted". However, when Yugi and the gang arrive, Joey manages to figure out the Zombie's main weakness and that is their DEF is 0. Using "Shield & Sword" to switch their ATK and DEF values, Joey wins the Duel. Bandit Keith then locks the gang in, double crosses his three companions, and enters the Duelist Kingdom Finals after taking Zygor and Sid's five Star Chips by force.
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
Four groups of Zygons attempted to make Earth more like Zygor: those who arrived in the 12th century (TV: Terror of the Zygons), those that arrived in the 16th century and plotted to invade in the 21st century (TV: The Day of the Doctor), those that arrived in 1909 (PROSE: Sting of the Zygons), and those that arrived in the late-20th century. (HOMEVID: Zygon: When Being You Just Isn't Enough) 
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