Zygor's Leveling Guide for The Elder Scrolls Online (PC Version) is an in-game, software based, strategy guide that will show you the quickest way to level your characters from 1-50. You can view and use the guide directly inside the game without having to print out anything or view the guide in a browser. This also means that our guides are dynamic and can track your progress in realtime.

Occasionally it's also been proposed to re-randomize all the gear. We didn't have best in slot lists back then. People weren't starting out as a fresh level 1 character with a complete list of which dungeons to run at 60 in order to gear as quickly and efficiently as possible. Now, all that data is available. If gear were re-randomized then all of those lists would become useless and thing would be close to how they were. Which is a more important part of the "vanilla experience?" the fact that item X from boss Y has exactly Z stats on it, or the voyage of discovery? Personally I think that voyage is way more important. Do you remember how many points of which stat on the ring or whatever that Darkmaster Gandling drops? I don't. Would it kill your experience if the BiS for every class were in a different dungeon so people had to actually play to figure it out rather than simply consult a spreadsheet? I don't think it would. For that matter, it probably wouldn't be a bad idea to handle it intelligently so that the better gear is in later dungeons. I remember there because some weird cases where level 40ish gear was better than anything that dropped in level 60 dungeons.

Most people who have spent years playing massively multiplayer online games will tell you that there's something special about the first one you played, too—and WoW was the first for many people. You can become so swept up in the uniqueness of your first experience that you overlook many flaws. It's likely many look at WoW Classic with rose-colored glasses, just as many simply forgot which features were added when. And some of today's WoW players may be too young to have even played vanilla WoW as it once was.
Occasionally it's also been proposed to re-randomize all the gear. We didn't have best in slot lists back then. People weren't starting out as a fresh level 1 character with a complete list of which dungeons to run at 60 in order to gear as quickly and efficiently as possible. Now, all that data is available. If gear were re-randomized then all of those lists would become useless and thing would be close to how they were. Which is a more important part of the "vanilla experience?" the fact that item X from boss Y has exactly Z stats on it, or the voyage of discovery? Personally I think that voyage is way more important. Do you remember how many points of which stat on the ring or whatever that Darkmaster Gandling drops? I don't. Would it kill your experience if the BiS for every class were in a different dungeon so people had to actually play to figure it out rather than simply consult a spreadsheet? I don't think it would. For that matter, it probably wouldn't be a bad idea to handle it intelligently so that the better gear is in later dungeons. I remember there because some weird cases where level 40ish gear was better than anything that dropped in level 60 dungeons.
This is for those who want to own a piece of Vanilla WoW history!  This tier requires your physical mailing address so I can mail you the printed paperback binded mini leveling guide/book.  By default I will sign "Joana" on each book!  If you wish for me to write something else out (such as my real name) you can request that as well.  And finally, thank you for the support and I will continue to make the best leveling guides for WoW!

The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.

To me, certain character limits tend to be problematic not because of the length of actual content, but because of formatting tags and embedding taking up a lot of characters. This is something I experience on most of websites, not just this one, but the most aggravating issue over here is linking to user profiiles and other sources of strategies, which could be alleviated with internalisation of link paths and @mentions.

Most people come here not to read walls of text, they look for the better-rated strategies that match their pet collections, copy&paste stuff they need to import into their addons and only come back if something goes horribly wrong and then mostly to find help in other peoples' comments who also struggled or to find a different team/strategy: I don't think many people wanna read about stuff that already happened to them, they mostly want to see solutions and it's the best way to have them in a well-optimized strategy&team already.


Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.
They seem to have expected some things, though, see adding pets with aquatic damage (gun and ooze) aswell as a resistant cockroach to stop us from cheesing everything with elementals. Yet, a fact their damage output is low combined with shields not checking for racial damage means this mechanic prevents a lot as you mentioned. The last boss has got an ability to remove basic shields so perhaps that was not in oblivion either… unlike the reactive damage. Also, an ability that forces swap altogether with an ability which prevents from being swapped, including critters? I can't say I like it.
Thanks for stopping by! I'm Crzypck, officer, Raid Leader, and tank of Mist on Area 52, and the official raid guide writer partnered with Limit, the US#1 and World #2 guild. This is the home page for Limit's Official Battle of Dazar'alor Mythic Raid Guide. Every strategy guide has been thoroughly discussed, reviewed, and approved by officers from Limit.
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