To me, certain character limits tend to be problematic not because of the length of actual content, but because of formatting tags and embedding taking up a lot of characters. This is something I experience on most of websites, not just this one, but the most aggravating issue over here is linking to user profiiles and other sources of strategies, which could be alleviated with internalisation of link paths and @mentions.
Only really to expand on Gráinne's comment as regards the 'collecting' and 'roster development' sections - which are, as said 'distinct' although they are intrinsically linked - I would like to point you in the direction of the in-game Achievements > Battle Pets > Collect tab. There are a series of achievements called Raiding With Leashes, pretty much all of which can be completed via the auction house - if you have the gold/inclination - or by completing old raids.
Making "new" guides seems kinda out of place. Not only is there still alot of information from back then available, there came alot of information up for minmaxing available for both leveling and raiding, ontop of various bis gear lists that cover patch progression aswell if necessary. Wether people like or dislike pservers does not make the various information found on their forums less valuable.
I am currently working full time on my Vanilla WoW leveling guides. Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area. As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return). Or you can donate directly with PayPal if you like. All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.
Who is Joana? Joana, (AKA Mancow, or FuriousPaul) speedran 1-60 vanilla WoW from 2005 - 2007. I have been server first to level 60 seven times in a row, along with winning Blizzard's "First to level 50" contest they held back in 2006. I also have the fastest time through original vanilla 1-60 WoW in 4 days 20 hours. I have produced a very useful 1-60 horde speed leveling guide along with a 1-60 speedrun video.
Preface - I haven't played WoW for any length of time since quitting at the end of WotLK. I dabbled in the next few expansions, where it seemed gold was overabundant, not sure if that's what killed the gold farmers/gold bots/sellers, but I didn't seem to see any, or even think I might have a use for them. However, with WoW Classic, I can see a market for them to come back. Did Blizz ever put something in the game to eliminate this after WotLK, or was it the gold abundance that destroyed their market. If not, I see the gold sellers and websites coming back.
To get Blacksmithing to level 300 is much effort. It is not that thing to make fast gold. There is always a lack of Blacksmiths though. Enchanters need rods of all kinds, melee classes look for Sharpening Stones and Weightstones with Counterweights, others buy Iron Spurs. Once you have learnt rare and epic recipes, people will always use your service to craft items.
When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].
A demo of the game was available at BlizzCon 2018, and was downloadable on home computers for anyone who purchased a BlizzCon ticket or virtual ticket. The servers became available when Opening Ceremony started at BlizzCon 2018 and was set to end on November 8, but was extended until November 12. Players started at level 15, and the only available zones were Westfall and the Barrens. It was based on patch 1.13.0, essentially patch 1.12.0 ported to a modern infrastructure. The first day of the demo, there was a playtime limit of a cumulative 60 minutes with a cooldown of 90 minutes, applied through the BlizzCon Exhaustion debuff. The debuff was removed on the second day of BlizzCon 2018.
FYI: If you’re returning to WoW after an extended absence prior to patch 5.0.1, it’s possible that you’ll have more than the maximum pet limit and/or more than 3 of a kind. However, this will be the only time that you’re allowed to surpass these limits. You will have to pare down your collection, eliminating your duplicates, in order to add new pets.
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Engineering has the option at skill level 200 to specialize in Gnomish or Goblin Engineering. You can get the quests from your Engineering trainer. The main difference between both sides is the location of their respective teleporters and the ability of their trinkets. Some items require a specific specialization to use, while other items are crafted by one specialization but are usable by any engineer. Fortunately, most recipes that are crafted by one Specialization can be worn by both.
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Occasionally it's also been proposed to re-randomize all the gear. We didn't have best in slot lists back then. People weren't starting out as a fresh level 1 character with a complete list of which dungeons to run at 60 in order to gear as quickly and efficiently as possible. Now, all that data is available. If gear were re-randomized then all of those lists would become useless and thing would be close to how they were. Which is a more important part of the "vanilla experience?" the fact that item X from boss Y has exactly Z stats on it, or the voyage of discovery? Personally I think that voyage is way more important. Do you remember how many points of which stat on the ring or whatever that Darkmaster Gandling drops? I don't. Would it kill your experience if the BiS for every class were in a different dungeon so people had to actually play to figure it out rather than simply consult a spreadsheet? I don't think it would. For that matter, it probably wouldn't be a bad idea to handle it intelligently so that the better gear is in later dungeons. I remember there because some weird cases where level 40ish gear was better than anything that dropped in level 60 dungeons.