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The third location and the last is in the Badlands. And another Whelpling spot, this time in the north-eastern part of badlands. Home to the Scalding Whelp with levels between 41 and 43, hp between 1500 and 1700 hundred and around 1800 armor.. which makes it one of the most balanced spots to grind for exp and gold. Skinning is pretty much required here to get the most out of this spot. During the 2 levels I grinded here made around 150 gold not counting the epic drop Ardent custodian. Most of the gold came from selling heavy and thick leather, small flame sacks, the grey items and lots of greens including plate items that sell pretty decent on the auction house...
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Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
Hey folks! I’ve got a small update here to help quell some of the rumors and let you know where we are at for WoW Classic. We recently began a phase of internal employee alpha testing. The new build data that many of you have been discussing over the last few days is simply part of this process. Phases like this allow us to test out the game content along with other functionality that will be used in the live game, like logging in through the Blizzard Battle.net 175 App.
Engineering has the option at skill level 200 to specialize in Gnomish or Goblin Engineering. You can get the quests from your Engineering trainer. The main difference between both sides is the location of their respective teleporters and the ability of their trinkets. Some items require a specific specialization to use, while other items are crafted by one specialization but are usable by any engineer. Fortunately, most recipes that are crafted by one Specialization can be worn by both.
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The third location and the last is in the Badlands. And another Whelpling spot, this time in the north-eastern part of badlands. Home to the Scalding Whelp with levels between 41 and 43, hp between 1500 and 1700 hundred and around 1800 armor.. which makes it one of the most balanced spots to grind for exp and gold. Skinning is pretty much required here to get the most out of this spot. During the 2 levels I grinded here made around 150 gold not counting the epic drop Ardent custodian. Most of the gold came from selling heavy and thick leather, small flame sacks, the grey items and lots of greens including plate items that sell pretty decent on the auction house...

Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).


Well, I think, a “wall of of text” is not defined by the amount of characters. To create a wall of text you need two things: lots of characters, and lots of missing line breaks / paragraphs. I’m completely aware of that, and I’m always trying to section and format my texts in a manner that makes it usable for readers ;) I think the limit of 990 chars is not contributing to avoid walls of text. (It’s easy to build a a wall of text with only 500 chars, but I think you got what I mean…)
Each battle that you win will yield experience for each pet that participated. However, deceased companions will not receive any experience (so make an effort to keep them alive by swaping in a different pet). Experience gains are based on your pet's level compared to the wild pet. Defeating a higher level opponent will grant more experience than a much lower level one, but be ready for a tough fight!

The argument for this is simple: what makes classic WoW great to one player might be different from what makes it great for another. And who are Blizzard's designers to say which old features were just good or bad design for each player? It's an approach that shows Blizzard believes (at least to some degree) that WoW doesn't just belong to its creators but to its fans. That struggle between authorial intent or game design orthodoxy and "the player is always right" is at the heart of many of gaming's big contemporary controversies. But so far, Blizzard seems committed to its plan with regard to WoW Classic.
The closed beta for Blizzard’s upcoming World of Warcraft vanilla server option launched on May 15th, and Blizzard has now listed some of the apparent issues that the development team is aware of, including class and combat related issues alongside missing textures and more. Blizzard mentions that this list is not a complete depiction of what they’re aware of, but a sampling of issues they believe players may encounter on regular basis. 

World of Warcraft Classic is currently in beta, which means some players are getting a chance to experience a much older version of the MMO ahead of its release. WoW Classic is based on how WoW played in August 2006, back around update 1.12. Back then, things were different. Tauren hitboxes were much larger, sitting could cause certain combat effects to not trigger and completed quests were marked with dots and not question marks. Strange days.
With the Classic beta now out it seems every related article somehow manages to spark the eternal war of "Vanilla was the best WoW sucks now" and "lol nostalgia goggles, Vanilla sucked, enjoy your two weeks of Classic". I have to say, even though I understand the principles behind the battle and the reasons people behave and talk this way... I actually REALLY don't get it on a deeper level.

World Of Warcraft Is A Massively Multiplayer Online Role-Playing Game Released Initially In North America 2004 By Blizzard Entertainment, November Of The Same Year Released In America, New Zealand,Canada, Mexico And Australia. It’S The Fourth-Best-Selling PC Game Full Of Magic And Limitless Adventure Setting In The Warcraft Fantasy Universe. As For 2008, The Total Number Of Worldwide Players Paying Already Reached 11 Million 500 Thousand, Creating The New Guinness Book Of Records. By 2017, The Game Had Grossed Over $ 9.23 Billion In Revenue, Making It One Of The Highest-Grossing Video Game Franchises Of All Time.
I hate to be the one to say this, but let’s face it: we’re not little kids any more. Even for those of us who played Vanilla when they were well into their adult years will have gotten 14 years older, 14 years wiser, and up to 14 years more experienced with video games. What does that mean for Classic WoW? Well for starters, the grand majority of people who are interested in Classic will now have full time jobs. Some might have families and kids they didn’t have before. Basically, WoW Classic won’t be a big of a chunk in people’s lives as it was back then. Considering how much time you will really need to put into Classic WoW to enjoy everything it has to offer, that might be an issue. Stringing together 40-odd people to storm Blackwing Lair might be significantly more difficult now than it was back then. However, due to the issues I talked about in the paragraph above, it might not need to be the long, arduous hours that many people put into Vanilla raiding. With the right preparation and knowledge, raids in Classic will most likely take considerably less time to complete than they did in Vanilla, which will hopefully counteract the fact that the majority of players will have less overall time and fewer long chunks of time to play. 6. Conclusion In essence, the game itself might not be changing from Vanilla to Classic WoW, but the knowledge and mindset of the players of the game will considerably change the way the game feels. Everyone probably figures that there won’t be that same sense of wonder that Vanilla WoW brought so long ago, and that’s true. Nostalgia can only carry Classic WoW so far. Thankfully, I believe that there is some truly solid game design inVanilla WoW, and the fact that Blizzard have doubled down on creating a verbatim experience for Classic WoW is something that people have been adamant about since the day they announced its release. Only time will tell if ClassicWoW truly is the thing people have been wanting, or whether the new CEO ofBlizzard Jay Allen Brack was right – we thought we wanted it, but we didn’t.
Different qualities aren't limited only to wild pets—many rare World drops and special non-wild companions have had their stats boosted. For example, the world-drop dragon whelps (Azure Whelpling, Crimson Whelpling, Dark Whelpling, and Emerald Whelpling) are of [rare] quality. Check your Pet Journal to see the color-coded rarity of your non-wild pets.
This option is better to use at level 40+. Higher level you are is better, more money you make then. All you do is farming dungeons or specific bosses. Here you kill a few birds with one stone: you get lots of experience (make sure you have all quests in your quest log, always ask your teammates to share) if you are still leveling; improve your current gear; and loads of loot (clothes, recipes, even crappy grey items selling for a lot to a vendor). If you are in a group, think about your groupmates if they need an item or not, don’t roll need on everything.
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Well, I think, a “wall of of text” is not defined by the amount of characters. To create a wall of text you need two things: lots of characters, and lots of missing line breaks / paragraphs. I’m completely aware of that, and I’m always trying to section and format my texts in a manner that makes it usable for readers ;) I think the limit of 990 chars is not contributing to avoid walls of text. (It’s easy to build a a wall of text with only 500 chars, but I think you got what I mean…)
There are more passive methods to gain wow classic gold, but these are slower. For example, many people choose to fish in places like Tanaris, or kill Harpies in Feralas and loot items such as mageweaves. These are rather AFK-able, but again, not as rewarding. Some people choose to favour fun over anything, and like in any MMO (massively multiplayer online game), the best way to have fun is playing games with friends or your guild. Dungeon runs with your friends provide social interaction and are definitely helpful over the long-term for your gold stack!
You will need initial funds to start this way. Buy for cheap and sell for actual price or higher – that sounds pretty easy. But you should have basic knowledge of prices and always track the market. People use to sell for cheap when they need fast gold or don’t know real value of the item. So, it’s your chance to act. If you see anyone selling an item for low price in trade channel, contact them immediately. You should use all of your trade skills to negotiate about the price to make it as low as possible. It’s important ability to communicate. Besides, it’s good to get addons to trade effectively on Auction House: Aux or Auctioneer. They allow you to scan auction, compare prices, find cheapest options, post items quickly, and many other useful tools. It is possible to make your first thousand out of ten gold you have in a pocket. 

Well, I think, a “wall of of text” is not defined by the amount of characters. To create a wall of text you need two things: lots of characters, and lots of missing line breaks / paragraphs. I’m completely aware of that, and I’m always trying to section and format my texts in a manner that makes it usable for readers ;) I think the limit of 990 chars is not contributing to avoid walls of text. (It’s easy to build a a wall of text with only 500 chars, but I think you got what I mean…)

One player said in a comment posted in response to the list, “Yeah people don’t realize the sheer enormity of game system evolution WoW has gone through since release. I’m not the biggest fan of BoA by any stretch, but I’ve played since closed beta vanilla, and I doubt I’ll be going back to classic. Leveling was painful. Experiencing these old systems once was enough.”

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